Lesson 10: The computer as a tutor
The computer is one of the wonders of human
ingenuity, even in its original design in the 1950s to carry out complicated
mathematical and logical operations. With the invention of the microcomputer (now
commonly referred to PCs or personal computers), the PC has become the tool for
programmed instruction.
Educators
saw much use of the PC. It has become affordable to small business, industries
and homes. They saw its potential for individualization in learning, especially
as individualized learning is a problem since teachers usually with a class of
forty or more learners. They therefore devised strategies to use the computer
to the break the barriers to individualized instruction
Computer-assisted instruction (CAI)
The
computer can be a tutor in effect relieving teacher of many activities in his
personal role as classroom tutor. It should be made clear, however, that the
computer cannot totally replace the teacher since the teacher shall continue to
play the major roles of information deliverer and learning environment
controller. Even with the available computer and CAI software, the teacher
must;
· Insure
that students have the needed knowledge and skills for any
computer activity
· Decide
the appropriate learning objectives
· Plan
the sequential and structured activities to achieve objectives
· Evaluate
the students’ achievements by ways of tests the specific expected outcomes.
On the other hand, the student in CAI play their own
roles as learners as they;
· Receive
information
· Understand
instruction for the computer activity
· Retain/keep
in mind the information and rules for the computer activity
· Apply
the knowledge and rules during the process of computer learning
During the computer activity proper in CAI the
computer too plays its roles as it:
· Act
as a sort of tutor (the role traditional played by the teacher)
· Provides
a learning environment
· Delivers
learning instruction
· Reinforces
learning through drill and practice
· Provides
feedback
Today, educators accept the fact
that the computer has indeed succeeded in providing an individualized learning
environment so difficult for a teacher handling whole classes. This is so,
since the computer able to allow individual student to
learn out their own pace, motivate learning through a challenging virtual
learning environment, assist student through information needed during the
learning process, evaluate student responses through immediate feedback during
the learning process also give the total score to evaluate the student’s total
performance.
CAI Integrated with Lesson
CAI
computer learning should not stop with the drill and practice
activities of students in effect, CAI work best in reinforcing learning trough
repetitive exercise such that student can practice basic skills or knowledge in
various subject areas. Common types of drill and practice programs include
vocabulary building, math facts, and basic science, and history or geography
facts. In these programs, the computer presents a question/ problem the first
and the student is asked to answer the question/problem. Immediate feedback is
given to the student’s answer. After the number of practice problems and at the
end of the exercise, the students get a summary of his overall performance.
The
question arises: When and how can teacher integrate drill and practice programs
with their lessons? The following suggestion can be made:
· Use
drill and practice programs for basic skills and knowledge that require rapid
or automatic response by students (e.g. multiplication table, letter and word
recognition, identification of geometric shapes, etc.)
· Ensure
that drill and practice activities conform to the lesson plan/curriculum.
· Limit
drill and practice to 20-30 minutes to avoid boredom.
· Use
drill and practice to assist students with particular weakness in basic skills.
In integrating
computer programs in instruction, use tutorial soft ware associated with
cognitive learning. While practice exercise or learning by doing is still the
heart of each tutorial, the tutorial software should be able to:
· Teach
new content /new information to students (in as much as CAI provides practice
on old or already learned content)
· Provide
comprehensive information on concepts in addition to practice exercise
· Can
be effectively used for remediation, reviewing or enrichment
· Allow
the teacher to introduce follow-up question to stimulate student learning.
· Permits
group activity for cooperative learning
SIMULATION PROGRAMS
Simulation
software materials are another kind of software that is constructivist in
nature. This simulation software:
· Teacher
strategies and rules applied to real-life problems/situation
· Ask
students to make decision on models or scenarios
· Allow
students to manipulate elements of a model and get the experience of the effect
of their decisions
An example
of such software is SimCity in which students are allowed to artificially
manage a city environment. Decision-making involve such factors as budget,
crime, education, transportation, energy resources, waste disposal, business/
industries available. (Note: soft ware may not be available on local computer
shops. Still concept-learning is helpful).
INSTRUCTIONAL GAMES
While
relating to low level learning objectives (e.g. basic spelling or math skills),
instructional computer games add the elements of competition and challenge.
An
example is GeoSafari which introduces adventure activities for Geography
History and Science. The program can be played by up to four players to form
teams. Learning outcomes can be achieved along simple memorization of
information, keyboarding skills, cooperation and social interaction, etc.
PROBLEM SOLVING SOFTWARE
These
are more sophisticated than the drill and practice exercises and allow students
to learn and improve on their own problem solving ability. Since problems
cannot be solved simply by memorizing facts, the students have to employ higher
thinking skills such as logic, recognition, reflection, and strategy-making
The
Thinking Things 1 is an example of a problem solving software in which the team
learners must help each other by observing comparing.
MULTIMEDIA ENCYCLOPEDIA AND ELECTRONIC
BOOKS
The Multimedia
Encyclopedia can score a huge database with text, images, animation,
audio and video. Students can access any desired information, search it vast
contents and even download/print relevant portions of the data for their
composition or presentation. An example is the eyewitness children’s
encyclopedia.
Electronic
books provide textual information for reading supplemented by other
types of multimedia information (sounds, spoken words, pictures, animation).
These are useful for learning reading, spelling and word skills. Examples are
Just Grandma and Me animated storybook which offer surprises for the young
learner’s curiosity.
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